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Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life
Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
http://www.apa.org/journals/psp/psp784772.html
Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?
Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? Quick and very sharp critique of the validity of recent research on video games and violence.
http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html
New International Association for Digital Games Researchers New International Association for Digital Games Researchers
New International Association for Digital Games Researchers Brief information on this initiative by Digiplay, and a call for participation.
http://www.digiplay.org.uk/dga.php
Richard A. Bartle: MUD Writings Archive Richard A. Bartle: MUD Writings Archive
Richard A. Bartle: MUD Writings Archive A collection of fulltext research articles on MUDs by different researchers.
http://mud.co.uk/richard/oarchive.htm
DFC Intelligence: Game Industry Research DFC Intelligence: Game Industry Research
DFC Intelligence: Game Industry Research Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
http://www.dfcint.com/
Richard A. Bartle: Players Who Suit MUDs Richard A. Bartle: Players Who Suit MUDs
Richard A. Bartle: Players Who Suit MUDs Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
http://www.mud.co.uk/richard/hcds.htm
Fun is Fine: Toward a Philosophy of Game Design Fun is Fine: Toward a Philosophy of Game Design
Fun is Fine: Toward a Philosophy of Game Design Article reviewing David Kennerly's philosophy.
http://finegamedesign.com/fun_is_fine.html
Satellite Uplink Satellite Uplink
Satellite Uplink A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
http://www.efn.org/~dredmond/penguin.html
Game Research Game Research
Game Research Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
http://www.game-research.com
Interactive Fiction Interactive Fiction
Interactive Fiction Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
http://jerz.setonhill.edu/if/index.html
The 2002 Project on Massively Multiplayer Game Communities The 2002 Project on Massively Multiplayer Game Communities
The 2002 Project on Massively Multiplayer Game Communities Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
http://www-personal.umich.edu/%7Edcwillia/EQ.htm
Global Timoto Global Timoto
Global Timoto One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
http://www.globaltimoto.com
Buzzcut Buzzcut
Buzzcut A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
http://www.buzzcut.com
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Game Liberation Game Liberation
Game Liberation A game about game theory by Jesper Juul.
http://www.jesperjuul.dk/gameliberation/
John Unsworth: Living Inside the (Operating) System: Community in Virtual  Reality John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality
John Unsworth: Living Inside the (Operating) System: Community in Virtual  Reality Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
http://www.iath.virginia.edu/pmc/Virtual.Community.html
The Zero-Game Studio The Zero-Game Studio
The Zero-Game Studio Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
http://zerogame.tii.se/
Games, Gamers and Gaming Culture Games, Gamers and Gaming Culture
Games, Gamers and Gaming Culture Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
http://www.knowledge.hut.fi/projects/games/gamelinks.html
Video Game Research Papers Video Game Research Papers
Video Game Research Papers Academic research papers examining violence in video games, and related topics.
http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm
Computergamestudies Mailing List Computergamestudies Mailing List
Computergamestudies Mailing List Description of the mailing list, archives of previous posts and instructions on how to subscribe.
http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies
Ludology.org - Videogame Theory Ludology.org - Videogame Theory
Ludology.org - Videogame Theory Resource for academic videogame research - Includes articles, links, conferences, news
http://www.ludology.org
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
http://www.nickyee.com/eqt/home.html
Making Sense of Software: Computer Games and Interactive Textuality Making Sense of Software: Computer Games and Interactive Textuality
Making Sense of Software: Computer Games and Interactive Textuality Essay about video games including an analysis of SimCity written by Ted Friedman.
http://www.duke.edu/~tlove/simcity.htm
Amory et. al. - Computer Games as a Learning Resource Amory et. al. - Computer Games as a Learning Resource
Amory et. al. - Computer Games as a Learning Resource Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
http://www.und.ac.za/und/biology/staff/amory/edmedia98.html
Digiplay Initiative Digiplay Initiative
Digiplay Initiative Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
http://www.digiplay.org.uk/
Video Game Culture: Leisure and Play Preferences of BC Teens Video Game Culture: Leisure and Play Preferences of BC Teens
Video Game Culture: Leisure and Play Preferences of BC Teens Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm
Gaming People Gaming People
Gaming People A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
http://stage.itp.tsoa.nyu.edu/~mcb233/
Klevjer, Rune: In Defence of Cutscenes Klevjer, Rune: In Defence of Cutscenes
Klevjer, Rune: In Defence of Cutscenes Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Video Games and Violence Video Games and Violence
Video Games and Violence Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies.
http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm
Jesper Juul: A clash between game and narrative Jesper Juul: A clash between game and narrative
Jesper Juul: A clash between game and narrative MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
http://www.jesperjuul.dk/thesis/
Pargman, Daniel: Code begets community Pargman, Daniel: Code begets community
Pargman, Daniel: Code begets community Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
http://svmud.lysator.liu.se/pargman/
Game Culture Game Culture
Game Culture Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
http://www.game-culture.com/

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