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RoboCup: The Robot World Cup RoboCup: The Robot World Cup
RoboCup: The Robot World Cup RoboCup: The Robot World Cup: Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team. (Games)
http://www.robocup.org
IGDA - Artificial Intelligence Special Interest Group IGDA - Artificial Intelligence Special Interest Group
IGDA - Artificial Intelligence Special Interest Group IGDA - Artificial Intelligence Special Interest Group: IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts. (Games)
http://www.igda.org/ai/
AAAI page on Video Games, Toys, Robotic Pets & Entertainment AAAI page on Video Games, Toys, Robotic Pets & Entertainment
AAAI page on Video Games, Toys, Robotic Pets & Entertainment AAAI page on Video Games, Toys, Robotic Pets & Entertainment: AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online. (Games)
http://www.aaai.org/AITopics/html/video.html
Machine Learning in Games Machine Learning in Games
Machine Learning in Games Machine Learning in Games: Review of research and implementations in Backgammon, Othello, soccer, and other games. (Games)
http://satirist.org/learn-game/
Goal Seeker -- Solving the 15 Puzzle Goal Seeker -- Solving the 15 Puzzle
Goal Seeker -- Solving the 15 Puzzle Goal Seeker -- Solving the 15 Puzzle: A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework. (Games)
http://sourceforge.net/projects/goalseeker/
GIB Research GIB Research
GIB Research GIB Research: Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit. (Games)
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
Hannibal and Brutus Hannibal and Brutus
Hannibal and Brutus Hannibal and Brutus: Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results. (Games)
http://www.cam.org/~bigjeff/Hannibal.html
Game Artificial Intelligence Articles and Research Game Artificial Intelligence Articles and Research
Game Artificial Intelligence Articles and Research Game Artificial Intelligence Articles and Research: This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet. (Games)
http://www.aiwisdom.com
Kynogon, an Artificial Intelligence expert for the video game industry Kynogon, an Artificial Intelligence expert for the video game industry
Kynogon, an Artificial Intelligence expert for the video game industry Kynogon, an Artificial Intelligence expert for the video game industry: Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected. (Games)
http://www.kynogon.com
CGF-AI Links to Game AI and Tactical AI Resources CGF-AI Links to Game AI and Tactical AI Resources
CGF-AI Links to Game AI and Tactical AI Resources CGF-AI Links to Game AI and Tactical AI Resources: A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI. (Games)
http://www.cgf-ai.com/links.html
Excalibur Excalibur
Excalibur Excalibur: Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment. (Games)
http://www.ai-center.com/projects/excalibur/
GAMES Research Group GAMES Research Group
GAMES Research Group GAMES Research Group: The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems. (Games)
http://www.cs.ualberta.ca/~games
Dynamic Stochastic Control - A New Approach To Game Tree Searching Dynamic Stochastic Control - A New Approach To Game Tree Searching
Dynamic Stochastic Control - A New Approach To Game Tree Searching Dynamic Stochastic Control - A New Approach To Game Tree Searching: Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities. (Games)
http://www.robinupton.com/research/phd
Amit's Thoughts on Path-Finding Amit's Thoughts on Path-Finding
Amit's Thoughts on Path-Finding Amit's Thoughts on Path-Finding: Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications. (Games)
http://theory.stanford.edu/~amitp/GameProgramming/
Chinook Chinook
Chinook Chinook: Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records. (Games)
http://www.cs.ualberta.ca/~chinook/
John Laird's Artificial Intelligence & Computer Games Research John Laird's Artificial Intelligence & Computer Games Research
John Laird's Artificial Intelligence & Computer Games Research John Laird's Artificial Intelligence & Computer Games Research: Information about some research on Computer Games and Artificial Intelligence in academia. (Games)
http://ai.eecs.umich.edu/people/laird/gamesresearch.html
Home Page of the International Computer Games Association (IGDA) Home Page of the International Computer Games Association (IGDA)
Home Page of the International Computer Games Association (IGDA) Home Page of the International Computer Games Association (IGDA): Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games. (Games)
http://www.icga.org
GRIDWARS GRIDWARS
GRIDWARS GRIDWARS: The GRID WARS Challenge is a parallel programming challenge where developers submit battle programs that fight for control of parallel processors. (Games)
http://www.gridwars.com/
Game AI Game AI
Game AI Game AI: Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games. (Games)
http://www.gameai.com/ai.html
Steering Behaviors Steering Behaviors
Steering Behaviors Steering Behaviors: Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors. (Games)
http://www.steeringbehaviors.de
Command Forces Simulation (CFOR) Command Forces Simulation (CFOR)
Command Forces Simulation (CFOR) Command Forces Simulation (CFOR): Battlefield command and control testbed and knowledge base. Publications, source code, documentation. (Games)
http://ms.ie.org/cfor
Steering Behaviors For Autonomous Characters Steering Behaviors For Autonomous Characters
Steering Behaviors For Autonomous Characters Steering Behaviors For Autonomous Characters: Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links. (Games)
http://www.red3d.com/cwr/steer/
SimBionic - rapid development of intelligent behaviors SimBionic - rapid development of intelligent behaviors
SimBionic - rapid development of intelligent behaviors SimBionic - rapid development of intelligent behaviors: SimBionic is an intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface. (Games)
http://www.simbionic.com
Game Semantics or Linear Logic? Game Semantics or Linear Logic?
Game Semantics or Linear Logic? Game Semantics or Linear Logic?: A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation. (Games)
http://www.csc.villanova.edu/~japaridz/CL/gsoll.html
Artificial Intelligence (AI) for Computer Games Artificial Intelligence (AI) for Computer Games
Artificial Intelligence (AI) for Computer Games Artificial Intelligence (AI) for Computer Games: Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links. (Games)
http://ai4games.sourceforge.net/
A* Pathfinding for Beginners A* Pathfinding for Beginners
A* Pathfinding for Beginners A* Pathfinding for Beginners: Introduction to the A* path finding algorithm. (Games)
http://www.policyalmanac.org/games/aStarTutorial.htm
Logistello Logistello
Logistello Logistello: Othello program written by Michael Buro. Publications, game records. (Games)
http://www.cs.ualberta.ca/~mburo/log.html
GameDev.net -- Artificial Intelligence GameDev.net -- Artificial Intelligence
GameDev.net -- Artificial Intelligence GameDev.net -- Artificial Intelligence: Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere! (Games)
http://www.gamedev.net/reference/list.asp?categoryid=18
ASCII Robot Soccer ASCII Robot Soccer
ASCII Robot Soccer ASCII Robot Soccer: Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots. (Games)
http://www-2.cs.cmu.edu/~trb/soccer/
The Game AI Page The Game AI Page
The Game AI Page The Game AI Page: Building Artificial Intelligence into Games (Games)
http://www.gameai.com/
Usenet Links Usenet comp.ai.games - news: - Google Groups