 |
Predators
Predators: Predators is an open-ended play-by-e-mail game. The game is an abstract simulation of animal species evolution. (Artificial Worlds)
http://perso.linuxfr.org/predator/ |
 |
Quantum Life Forms
Quantum Life Forms: Emergence of twin life forms from the simplistic, decentralized actions of thousands of component elements (Artificial Worlds)
http://www.rit.edu/~drk4633/qlf |
 |
The Virtual FishTank
The Virtual FishTank: Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results. (Artificial Worlds)
http://www.virtualfishtank.com/ |
 |
John Holland's ECHO
John Holland's ECHO: Echo is a simulation tool developed to investigate mechanisms which regulate diversity and information-processing in systems comprised of many interacting adaptive agents, or complex adaptive systems (CAS). (Artificial Worlds)
http://www.santafe.edu/projects/echo/ |
 |
PolyWorld Information (author's site)
PolyWorld Information (author's site): Source of information, technical report, and source code for the PolyWorld computational ecology, maintained by Larry Yaeger, PolyWorld's author. (This site contains more up to date links and information than the PolyWorld page at the Santa Fe Institute (Artificial Worlds)
http://pobox.com/~larryy/PolyWorld.html |
 |
Critters
Critters: Agents evolve to stay on the screen. (Artificial Worlds)
http://www.oursland.net/projects/critters/ |
 |
E-den
E-den: Freeware artificial life program designed for Windows. 2-dimensional evolutionary world with simulated neurons. (Artificial Worlds)
http://www.geocities.com/ResearchTriangle/Forum/3830/ |
 |
The MatremPage
The MatremPage: An experiment in artificial life, and a game as well, where players create new animals to struggle and survive. (Artificial Worlds)
http://www.phys.uu.nl/~romans |
 |
JuhasWorld
JuhasWorld: JuhasWorld: Yes it's alive! You have to see this applet to believe it. Just let those actors evolve for a few generations and they suddenly seem quite clever indeed. Wait a few more generations and you will be completely hooked: How good can they get? (Artificial Worlds)
http://www.geocities.com/SiliconValley/Bit/4699 |
 |
Java, Artificial Life, and creature behaviour
Java, Artificial Life, and creature behaviour: Java application simulates creature behaviours and movement. Available for free download, including source code, and a paper on Artificial Life. (Artificial Worlds)
http://skyscraper.fortunecity.com/altavista/819/ |
 |
Pandamat
Pandamat: Highlights the Pandamat artificial intelligence system. (Artificial Worlds)
http://www.cswnet.com/~jwhitled/thesis.htm |
 |
NecroBones Artificial Life Experiments
NecroBones Artificial Life Experiments: Features three Java artificial life experiments. (Artificial Worlds)
http://www.necrobones.com/alife/ |
 |
Genesis
Genesis: A project being developed by David Stern at Cambridge university. Available in stand alone or '@home' flavours. (Artificial Worlds)
http://www.srcf.ucam.org/~dhs26/genesis_public/index.html |
 |
Hardware Artificial Life (HAL)
Hardware Artificial Life (HAL): Lotus Artificial Life's Java cellular automata substrate capable of supporting evolving, self-reproducing organisms which are capable of universal computation. (Artificial Worlds)
http://www.alife.co.uk/hal/index.html |
 |
Ant Farm Simulator
Ant Farm Simulator: A VB based simulator of food-gathering behavior of ant colonies. Executable and VB source code are available. (Artificial Worlds)
http://www.geocities.com/chamonate/hormigas/antfarm |
 |
Darwin Pond
Darwin Pond: An imaginary gene pool, a primordial puddle of genetic surprises. Free download; Windows. (Artificial Worlds)
http://www.ventrella.com/Darwin/darwin.html |
 |
Gene Pool for Windows.
Gene Pool for Windows.: Gene Pool is an artificial life simulation where populations of physics-based organisms evolve over time. (Artificial Worlds)
http://www.ventrella.com/GenePool/gene_pool.html |
 |
Eden
Eden: A networked, self-generating artificial ecosystem by John McCormack. A CD-ROM version for Macintosh and Windows is available for on-line purchase. (Artificial Worlds)
http://www.csse.monash.edu.au/~jonmc/projects/eden.html |
 |
Quantum Flux: The Virtual Intelligence Matrix
Quantum Flux: The Virtual Intelligence Matrix: A model of human brain function designed by a neuroscientist at UCSD. The VIM is used to drive 3D characters who live in virtual worlds and can express emotion and creativity. (Artificial Worlds)
http://www.qflux.net/ |
 |
Individual-Based Fish Modeling At Humboldt State University
Individual-Based Fish Modeling At Humboldt State University: Modeling software, theory, and applications. Instream flow model for trout. Salmon out-migration survival simulator. (Artificial Worlds)
http://www.humboldt.edu/~ecomodel/ |
 |
Virtual World of Decision Making Turtles
Virtual World of Decision Making Turtles: a simulation of "turtles" that move, eat and evolve using a genetic algorithm. Includes online demos, downloads and descriptions. (Artificial Worlds)
http://www.rit.edu/~drk4633/dmt |
 |
The Swarm Simulation System
The Swarm Simulation System: The Swarm Simulation System (Artificial Worlds)
http://www.santafe.edu/projects/swarm/ |
 |
CoreLife
CoreLife: Implements an artificial-life environment based on - and compatible with - Tierra, Tom Ray's well-known project, which displays open-ended evolution using a world of assembly-language creatures running on simulated parallel processors. (Artificial Worlds)
http://www.xs4all.nl/~alife/corelife.htm |
 |
Red Bird Island: Artificial Life
Red Bird Island: Artificial Life: Simple world with automata that act to form complex systems. Implimented on the Macintosh. (Artificial Worlds)
http://homepage.mac.com/redbird/brew/alife.html |